My Alignment Playlist

When I’m making a character, even if its just an NPC, I tend to seek out songs to inspire the process. There are a bunch of different ways to go about character development, and I tend to differ in where I start, but sometimes I start with a D&D based Alignment.

When I do this is great to get into the right mood with some music, here are some of the best songs to do just that.

Lawful Good

Delerium – Silence

The stereotype about Lawful Good is that its a boring alignment to play. I feel that this is failure of imagination. People build Lawful Good characters lacking any kind of moral conundrum, they always know the answer and it’s always the least fun choice; I propose another path, namely conflict. read more

Weapon Building

Building the Larp Boffer
-or-
How to complicate the simple effectively.

This article will just be a handful of tips and tricks to building your standard round-closed-cell-foam-and-duct-tape weapons. There are a number of advantages to these classic weapons over the newer latex weapons.

Just to name a few advantages:

  1. More aerodynamic
  2. Cheaper and easier to repair
  3. Resilient to weather, abuse, and terrible packing and storage jobs by monster camp.
  4. Cheaper and easier to repair

On point #3 we are going to focus on construction rather than cosmetics. So I am going to quickly whip together 10 basic and ugly claw reps for our monster camp.

BASIC CONSTRUCTION

  • Standard materials used here:
    • 1/2″ cpvc pipe
    • _______ Brand Pipe insulation (most others are too thin and break down fast)
    • Duct Tape
    • Your personal choice of grip tape (I prefer hockey tape and electrical for my rough and tumble weapons)

    Tape: I’ve never become loyal to a certain brand of Duct tape that makes me happy over all. 3M comes cheaper in big roles and often works well enough. Duck brand seems to have more bonding/sticking issues than others… I could go on and on. Today I’m using the more plastic 3M because it typically works fine and I need a bunch for 10 claws. read more

Back In My Day We Used PEE-VEE-CEE

LARP has grown and changed a lot in the last two decades; it’s been great to watch.

A lot of these changes have focused on the sophistication of the setting. With specialty shops, like Dark Knight Armory, setting up online instead of just in the back alleys of Renaissance Fairs and the rise of Etsy, intricate costumes have become available to everyone with a dream and a few bucks to spend. I’ve watched plot teams venture into theatrical lighting effects and cosplayers teach us all how to do exquisite makeup on YouTube. read more

A Few Simple Rules for Stating in Alliance

So you’ve decided you want to take a go at writing monster cards? This can be a stressful endeavor. Too much in one direction, and you’ve killed all the people you intended to entertain. Too much in the other direction and the fight was largely a joke.

Here are a few simple rules.

Follow the 1 damage for 10 body rule

Generally a really easy want to create monster cards is with the 1/10 rule. For every one damage your monster swings, it should have 10 body (or armor if you’re willing to rep out npcs in heavy armor).  This seems to be a great easy rule to follow. Your baddies can last long enough  to hit a wall with a line of players and still get some damage in. The scale on these monsters body gets ahead of pcs body pretty quickly but, generally your npc ratio isn’t 1:1. So that extra body helps keep them entertaining players. read more