Winter Larping, some suggestions.

We have an adventure day coming up soon.


There hasn’t been a ton of winter Larping lately, and after our first adventure day in January it occurred to me not everyone has experience. So here we are. I’ve created a few points to follow to help you get through your first event.

  • Keep Dry. Good boots and a change of socks are a must. If you’re in an area with snow (such as Michigan). You might even consider a few more pairs of pants than normal. Once that water gets into your costume it’s going to continue to ensure you have a bad time.
  • Layers. The best part about Larp costumes is they generally look better with layers. If you don’t have a lot of Larp costuming, then layer regular clothes under your costume. I find a pair of pajama pants under my normal pants goes a long way. I always wear underarmor and at least one more long sleeve shirt. This is also a good time to pull out cloaks to keep your body warm. Also, while not really in period most people won’t notice strechy gloves on you. Get a pair and keep your hands warm. In the Alliance style of fighting, they’re already going to get hit some, the cold will only make them feel more raw.
  • Find a hat. Not everyone likes to wear head gear. I know I don’t when it’s warmer. But, your ears get cold fast. So any way to cover them up will go a long way.
  • Know your body. If you’re outside fighting a lot you might not feel cold. But, make sure you know where there’s a place to go to warm up. This is often a tavern. If you’ve spent some time outside playing the game, make sure to spend sometime inside. Enjoy a hot beverage. This is a good chance to get into some roleplaying anyways.
  • Running through snow is exhausting. If you play a game with physical combat, that means you’re going to be moving around through snow. On top of it being cold, it’s more work to move. Keep that in mind as between the cold and the exertion you’re going to get tired a lot faster.
  • Keep moving! Exerting yourself will keep you warmer.
  • Remember Larping is about enjoying yourself. If the winter is making Larping particularly unfun, don’t forget that you don’t need to be there. Winter is a good time to stay in. Being out in the elements isn’t for everyone and that’s ok.
  • Freezing temperatures affects your props. Latex weapons lose a lot of their give. Foam weapons can get wet and freeze if you aren’t careful. Keep this in mind when you’re swinging them around. Makeup can be harder to apply and/or ruined in freezing temperatures. Freezing will ruin liquid latex, so try to keep that in a warm place.
  • Be more careful about your footing. If you’re fighting on ice and snow can be super slippery. It’s not worth winning a fight if you hurt yourself. LARP boots often don’t have great grips. So try to be aware of what you’re standing on so you don’t end up slipping in combat.
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    Simple Lock boxes on the cheap

    Having a cool treasure box for your character, or for players to find really helps step up your game immersion. But, sometimes these boxes cost a ton of money for just a simple box.

    Using my internet sloth skills I was able to build one of these for just under 10 dollars.

    What you’ll need is a simple wooden box. Amazon has super cheap ones.

    Most boxes don’t have the right kind of clasp to lock with. So you’ll need to buy a new one.

    These look nice and are cheap.

    You’ll nee some wood stain.  I used this stuff but, it’s a bit pricier.

    You’ll need a piece of sand paper, a brush, and a small phillips screw driver. Like the kind use use for computers.

    Unscrew the clasp that comes with the box.

     

    Sand all the sides of the box. This is just a good idea to help the stain stick.

    Use the brush to brush the stain in. You’ll want to do this in a well ventilated area, or outside.

    Depending on your box, you might be able to get away with one coating.  Let it dry, over night.

    Use the small screw driver to attach the clasp. The wood is soft enough that you can just push the screw in.

    Once your box is dry and the clasp attached you can fit most small locks into it. These look nice (but are easy to pick).

     

    Now you’ve got a great looking box ready to store treasure in!

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    A Few Simple Rules for Stating in Alliance

    So you’ve decided you want to take a go at writing monster cards? This can be a stressful endeavor. Too much in one direction, and you’ve killed all the people you intended to entertain. Too much in the other direction and the fight was largely a joke.

    Here are a few simple rules.

    Follow the 1 damage for 10 body rule

    Generally a really easy want to create monster cards is with the 1/10 rule. For every one damage your monster swings, it should have 10 body (or armor if you’re willing to rep out npcs in heavy armor).  This seems to be a great easy rule to follow. Your baddies can last long enough  to hit a wall with a line of players and still get some damage in. The scale on these monsters body gets ahead of pcs body pretty quickly but, generally your npc ratio isn’t 1:1. So that extra body helps keep them entertaining players. read more

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    Packet Archery Quivers

    One of the most annoying things about archery in LARPS like Alliance is having to prep and carry a large amount of packets on you or when your quiver is empty and you need to either remove the packets from one quiver or switch quivers entirely.

    Going through hundreds arrows per weekend as my Alliance character, I’ve dealt with this pain. I’ve found with a bit of prep work, and some “Pringles”. I can ease this burden on myself.

    I have a rather nice quiver that was gifted to me by a friend. I love the way it looks. And it holds a large number of packets. But, realistic quivers are open, and running around at a LARP usually means you’re going to fall over. So I have a bunch of “quick refill” quivers.

    Prior to an event, I’ll buy a few cans of Pringles (or another tube shaped snack). I’ll package the chips themselves up into a plastic bag for later. Then each Pringles can gets wrapped in duct tape, and sometimes in leather (depending on how nice you want these cans to look). Each can gets filled with 30-40 arrows packets. The cans seem to fit Alliance sized packets of 40 perfectly. I pick a number that I’m filling each can with, so that I’m not juggling different sizes over the course of the weekend. And attach a tag to it, so you’ve got everything you need to fire the arrows right there. It’s no sweat to carry at least 2 of these on me at any given time. But, I’ll often make between 6 and 10. Pop the plastic top back on them. You might want to cover it with something too, since the plastic pop tops are a bit anachronistic. I keep them in fairly obvious place in my cabin, so I’m always reminded to refill them, or swap them whenever I enter. Pringles cans are relatively inexpensive so if I lose one, or it gets busted it’s not the end of the world. Although one could use mail tubes in the same manner.

    In fast paced combat situations, I can quickly pull them out of my bag (or have someone else grab them while I’m shooting arrows). Dump the contents into my larger quiver, and keep firing. This lets me stay in combat as an archer for longer.

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