Concept art for the classic monster of fantasy myth.
Recently I helped to construct a beholder for Alliance South Michigan. The goal was to get the flying eyeball up in the air to a certain degree. More than that as this was our second “backpack puppet” monster I wanted to focus on making the monster modular for easy access and reusing constructed works for more projects going forward.
First we got a design document going of what we were looking to try and do.
The idea was a pilot in all black straps into a column also in all black to have an illuminated beholder appear to “fly” over the heads of the players. Originally the height would have checked in at over 12ft in the air. After motion testing the weight of the skeleton the frame was reinforced and dropped by about 2+ ft getting it to roughly 10ft high. This kept it in range of melee weapons… but really difficult to engage. Only the beholder itself was a viable target. The column and pilot could not be attacked. Even then an in-game effect punished melee strikes. Thus melee fighters were regulated to striking out only with their very best skills and/or protecting the ranged attacks coming from the rest of the players from the beholder foot soldiers.